- All Doubles League teams must have a minimum of two members, maximum of eight.
- Players
must be at least 18 years old.
- Teams will be scheduled for a 4-week season unless otherwise noted.
- Teams that do not play at
least 4 games (due to weather cancellations) will be refunded a portion of their registration fee
for each missed game after the season is completed.
Registration
- Registration begins March 24, 2026 at 7:00am
- League Fees: $50 per Doubles League team
- Registration will be on a first come, first serve basis.
Schedule
- Kubb leagues will take place on Wednesdays at Water Works Park, 425 West River Parkway,
Minneapolis MN 55401.
- There will be two league offerings of 5:30pm-7pm and 7pm-8:30pm.
- June League – June 4
th – June 25th
- July League – July 9
th – July 30th
- August League – August 6
th – August 27th
Questionable Weather:
Check Here for weather updates.
-
- Games will be called by 3:30pm each day,
if weather worsens after that time, they will be called at the site.
- We will do our best to notify teams
of cancellations later in the evening. It is best to go to the webpage.
- In case of inclement weather, the league coordinator will make every effort to communicate with
team managers.
Game Rules
- At least two members of the team must be present for league play.
- Players on the same team will alternate turns.
- If a team is more than fifteen minutes late without having made previous arrangements with the
MPRB Coordinator/Director, the games will be forfeited by that team.
- A player can only be signed up with one team per night.
- A team member can be inserted in a game at any time.
- Court courtesy - No heckling anyone while throwing.
- The main intent is to have fun and a good time – enjoy yourselves!
Play of Game
The teams determine which team throws first and which side each team will be on by doing a king toss.
Each team throws one baton toward the king. Closest to the king without toppling it can choose to
throw first or pick a side of the pitch to play from.
Team A (winning team of the king toss) throws two batons (two different players have to throw).
Team
B then throws four batons (at least three different players have to throw).
Team A then throws six batons, and six batons are then used through the remainder of the game. Batons must rotate
within 30 degrees of vertical when thrown – no helicopter throws.
Once all the batons are thrown, the opposing team gathers any kubbs that were knocked down. That
team throws (inkasts) them back across to the other half of the pitch (the opponent’s side of the field).
Kubbs thrown back into play are called field kubbs, and are raised by the first team where they came to
rest. If a kubb comes to rest outside of the field of play, the team is allowed to throw that kubb again,
after all kubbs have been thrown. If that kubb comes to rest outside the field of play a second time, it
becomes a punishment kubb, and the other team is allowed to place it wherever they would like outside
of one baton length of the king or marking stakes. The second team then throws their batons, first
attempting to knock down any field kubbs, then the kubbs on the baseline, then the king.
If they are unable to knock down all of their kubbs and the king, then the first team picks up all knocked
down kubbs, throws them into play as field kubbs, and then tries to knock them over with the batons.
Play continues until the game ends. If at any time a team does not knock down all the field kubbs in
their opponent's half of the pitch, the other team is allowed to move up to the kubb closest to the center
line and throw their batons from that new line. Kubbs and baton throws at the king are always thrown
from the baseline.
Determining Winners
The game is won by the team who knocks down all the kubbs in their opponent's half of the field and on
the baseline then knocks over the king. However, if a team knocks down the king prior to knocking
down all the kubbs, then that team immediately loses the game.
League play will be on the point system. One match point for each win.
- Scores of all games must be recorded by entering them on the MPRB website –
www.teamsideline.com/minneapolisparks
- In the event of a tie in the league standings, the tie breaker will be:
- Determined by the results
of the games between the tied teams
- If still tied, a coin toss will determine the
champion.
Duties of Team Managers:
- Managers have the ability to see the contact information for other mangers in their league
when logged in to their TeamSideline account. This should only be used to contact an opposing
manager when there is short notice of a forfeit. The league director MUST be included on that
communication as well.
- Managers are liaisons between the Minneapolis Park and Recreation Board and their teams.
- Managers are required to be available via phone / email on all game days or provide the MPRB
league director contact information of someone who will be available.
- The office MUST be informed of any change of manager during the season.
- Managers are responsible for the following:
- Online registration & payment
- Notify and contact league director(s) of any game forfeits by 3:00pm on game day.
- Conduct of players
- Distribution of schedules
- Eligibility of their players
- Reading rules and regulations governing our athletic leagues
- Update winning team standings on Team Sideline