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West michigan junior football league

2024 Rule Book & Procedural/General Information Manual

Uniform Guidelines & Weigh In Procedure

1. Players must wear full uniforms during games. 
2. Junior or Youth size footballs will be used.
3. No jewelry is allowed except for medical reasons
4. All home teams must be prepared to supply helmet caps or pennies to the visitors if playing a similar color visitor team 
5. Teams must have extra uniforms available in case of a player having blood on any part of their uniform. The player must change uniforms immediately
6. Make sure all equipment is correct, properly worn (helmets, mouth guards, shoulder pads, etc.) and that you have additional parts available if repairs are needed on site. Extra jerseys and pants should be considered, also.
7. One official weigh-in will occur no more than 30 minutes before game time and no less than 15 minutes before game time.
8. All fields will have a 10lb weight to check the scale accuracy and must be set up on a hard surface.
9. A roster with numbers may be asked for by the home team coach if announcers are used at their home field.
10. All players will weigh in with full uniform and equipment. This includes...

a. Football pants with knee and thigh pads, hip and tailbone pads or a girdle with hip and tailbone pads with football pants
b. Helmet with chinstrap
c. Shoulder Pads
d. Football cleats or tennis shoes 
e. Mouthpiece attached to helmet

Weight & Ages

1. Tackle-To-Tackle Weight (Yellow Stripe) - 160 lbs. & Over

2. Non-Ball Carrying Weight (Blue Dot) - 140 lbs. & Over

Yellow Stripe Players

1. OFFENSIVELY... Tackle to tackle weight means the player will be playing offensive center, offensive guard, or offensive tackle if you play only ONE Yellow Striped player. If a team has TWO or more "Yellow Striped" players, a team is now allowed to play TWO (only) at the same time. However, they must play on the offensive line in Offensive Tackle positions (on either side of the center), ONLY! No other combinations will be allowed
2. DEFENSIVELY... Starting in 2021, teams will be allowed to have ONE yellow­ striped player on the defensive line. That player will be allowed to play in ONE of the Defensive Tackle positions, ONLY. There does not need to be a corresponding yellow-striped player on the offensive side of the ball if a team has one on the defensive side.
3. No one over the Tackle-to-Tackle Weight (Yellow Stripe) will be allowed in the backfield, on special teams (including on 4th  down  when a  team is punting) or in any position to intentionally or unintentionally advance the  ball.  This includes the positions of kickoff receive (except Front Line player) and punt receive, punter, running back, quarterback or receiver (special teams) as well as any defensive lineman designated as a yellow-striped player.
4. Any child over the Tackle-to-Tackle Weight may have the option to move up a level with parent and coaches' permission. Kick off receive is allowed on front line only.

Blue Dotted Players

1. Blue Dots will be placed on the front and back of a player's helmet to indicate players over the Ball Carrying Weight.
2. OFFENSIVELY. ..these players must play on the offensive line, excluding the TE position.
3. DEFENSIVELY...these players may play any position. However, they may not advance the ball, period, regardless of the situation including interceptions, fumble recoveries, etc. For Special teams, blue-dotted players can handle kicking/punting duties

Clock Management

1. 12-minute Running Clock will be utilized 
2. The clock will stop on time-outs, injuries, penalties, & scores  
3. The clock will start once the ball is "placed" regardless of the situation
4. After a time-out the clock will restart after the ball is "snapped
5. After a score and extra point attempt the clock will restart when the ball is "snapped" for 3rd/4th and when the ball is "kicked off for 5th/6th
6. If a team is down by 30 points, the clock will be a running clock. The running clock will only stop for time outs and injuries. Please be mindful and respectful to the opposing team if yours is the team in the lead. Sportsmanship is one of the foundations of this league. Any perceived violation on sportsmanship will be under the discretion of the officials/local directors and dealt with accordingly
7. Sixty seconds will be allowed for time outs.
8. Five to Eight minutes will be allowed for halftime. This is under the discretion of the Head Official. Decisions will be based on various issues including time management, weather, field availability, etc.

Conduct/Guidelines of Coaches & Spectators

1. All teams will have no more than FIVE coaches on the sidelines. These coaches must be designated as coaches in some manner before the game (Hats, bands, shirts, etc.)
2. Only the Head Coach may communicate with the officials, NOT assistant coaches. Teams will be given a single warning if there is an infraction of this rule. After that first warning, a 15-yard penalty will be assessed and enforced for each infraction
3. Foul language used by a coach or player will be cause for immediate ejection from the game
4. Foul or abusive language used by a parent or fan will result in a 15-yard penalty against the sideline charged. A second offense by the parent will result in ejection from the game of their child.
5. There will be an automatic penalty of 15-yards for any member of the coaching staff and/or spectators entering the playing field and interrupting the normal progress of a game
6. Only players and coaches are allowed on the sidelines. Anyone taking pictures or videos on the sidelines and/or near the field will be asked to leave and sit in the designated spectator areas. This is based on the MHSM rule.
Suspensions/Ejections
1. Normal procedure for a suspension will include coaches/players receiving a warning, a flag for unsportsmanlike conduct, and finally an ejection if deemed necessary by the Head official.
2. Players, Coaches, & Spectators may be ejected without a warning/flag if deemed necessary, again, by the Head official. An automatic one game suspension will be enforced. Additional game suspensions could be added by the offending team's local director and/or the WMJFL Board if considered appropriate.
3. Any intentional infraction will be treated as a personal foul and will result in a 15-yard penalty and ejection of both the player and the head coach.
4. In the event a player's grade/age is questioned, please inform your local league director and it will be handled, if necessary, in as timely a fashion as possible.

General Rules
The West Michigan Junior Football League is for participants currently enrolled in 3rd, 4th, 5th, & 6th grades for the 2023-2024 school year and will follow the MHSAA playing and scoring rules with the following exceptions:

1. Every player must play a minimum of 8 plays in each half of every game. Failure to comply with this rule shall result in a one game suspension of the head coach. Exception: The coach does not have to comply with this rule if the player is not making all the practices.
2. No overtime will be played.
3. All age groups shall play on a standard field - 100 yards goal line to goal line.
4. It is recommended that all fields will have a clock available to maintain official game time.
5. In the event of an injury, an official time out will be called. The player injured will be removed from the game and will stay on the sidelines for a minimum of 3 consecutive plays. The field director in charge may remove the injured player from the rest of the game if, in their opinion, the player is unable to safely continue playing. An infraction to this rule will result in a 15-yard penalty. Time outs cannot be used as injury plays. If a player displays concussion-like symptoms then said player and coaches must adhere to the regulations of the Michigan Sports Concussion Law (see league web site for more details).
6. A player with a cast of any kind will not be permitted to participate in contact drills during practice or participate in a game until the cast has been removed and a doctor's release has been obtained.
7. Any team behind by 21 points or more will receive the ball on their opponent's 35-yard line. This only applies immediately following a score by the team in the lead. Should the team fail to generate a first down with the allotted four "downs" the ball would then be turned over to  the  opposing team. However, the team that is down does not continue to get the ball after they score if they are still down by 21 points or more
8. The WMJFL shall have a set schedule of 6 games

a. 1st Game - Saturday, September 9
b. Remaining Regular Season Dates - September 16, 23, 30, October 7, and 14
c. Seventh Week for "Bye" teams - October 21
d. Game Times: 9am, 10:30am, 12pm, & 1:30pm (unless local director requests alternate time)

9. A game may be canceled or postponed in case of threatening weather or field conditions. Make -up schedules of postponed games will be the responsibility of each team's respective local director. Weekday night games may be an option if both communities agree
10. Extra Point Attempt: Kick = 2 points, Run or Pass = 1 point
11. The "Center Sneak" is an Illegal play and will not be allowed.
12. No metal cleats of any kind will be allowed. If any metal is found to be a part of a player's shoe, said player will not be allowed to play until they are removed or if shoes are replaced.
13. Per MHSAA rules, tinted face shields are also not allowed. A player will not be allowed to participate until the shield is removed.
14. Mouthpiece must be attached to the helmet.
15. Each team gets 3 timeouts per half. Timeouts do not rollover to the next half.

5th/6th Grade Specific Rules

The West Michigan Junior Football League will follow the MHSAA rules of play. However, the league has specific rules for the 5th /6th Grade division that all communities must adhere to. They are as follows...

1. Once the ball is marked teams will have 35 seconds to run a play.
2. Coaches must remain on the sidelines, within the 25-yard lines.
3. Kickoffs will take place within the 5th & 6th grade division at the 40-yard line.

Defensive Formation
1. Minimum of four players and a maximum of six players allowed on the line of scrimmage 
2. The line of scrimmage goes from sideline to sideline
3. Players set on the line of scrimmage in "lineman" positions may rush the passer
4. Secondary players lined up with receivers on the outside will be counted as one or more of the allotted six players allowed. However, they cannot rush the passer
5. Linebackers must line up at least 3-yards off the line of scrimmage and cannot advance towards the line of scrimmage prior to the ball being snapped. Please be mindful that "creeping" or trying to time the snap of the ball could violate this rule
6. At least two defensive players must line up at least 5-yards off the line of
scrimmage
7. No blitzing is allowed. However, at the snap of the ball, all defensive players may advance forward towards the line of scrimmage.
          a. This rule doesn't apply within 5-yards from the goal line.
          b. An infraction of this rule will result in an illegal defense penalty of five yards

Punting
1. On 4th down, a free punt will be permitted. 
2. After the snap and when the punter has control of the ball, the punter will have no more than 5 seconds to punt the ball. Failure to get the punt off within the 5 seconds will result in a "delay of game" penalty and loss of down. 
3. The coach will advise the referee on the teams' intent to punt or to go for a first down. No fake punts will be allowed.
4. There will be no rushing the punter. No defensive player will line up over or touch the offensive center. Violation of this rule will result in a 15-yard penalty and automatic first down. 
5. Defensively, cannot send any kicking team members down field until the ball is kicked.
6.
Reminder…this is a live ball once it is punted

Extra Points/Field Goals
1. On 4th down, a free EP/FG attempt will be permitted at the 5th & 6th grade level. 
2.The kicking team will advise the referee on the teams’ intent to attempt an EP/FG or run an offensive play.
3. Once lined up in a kicking formation, there will be no fake kicks.
4. After the ball is snapped, the kicker will have no more than five seconds to kick the football. Failure to kick the football within the required 5 seconds will result in a “delay of game” penalty in which the penalty will be a loss of down. The “three-step drop” rule has been eliminated. 
5. There will be no rushing to block the kick. While in kicking formation, no defensive player may line head up or touch the offensive center. Violation of this rule will result in a re-kick if the kick was unsuccessful the previous try.